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3d Designing > Maya >
 


Maya
 
 
Maya Tutorials
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Fishing Hook Modeling
Maya Video Tutorial
 
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Extrude Face Using A
curve With Maya
 
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Fishing Hook Modeling
Maya Video Tutorial
 
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Maya Tutorial

Maya name in Sanskrit which meaning is illusion, is a asset 3D computer graphic and 3D imitation software which basically develop by Alia System Corporation, but now is upgrading under the name of Autodesk for their Media and Entertainment Department, Maya mostly used in film and TV industry, and in computer and video games animation for real characteristic, and helpful in use of architectural pictures and design, Maya won an Academy Award “for scientific and technical achievement”.

Maya Overview Tutorial

Among the other 3D software Maya is a very popular, it contains a integrated node-based 3D software suite, developed by Wavefront explorer and also known as Power Animator using technologies from both, a famous feature which includes in Maya is open third-party integration, by these integration the software open new look to the customary appearance, and a cross-platform scripting language Tcl-like is Maya embedded Language (MEL) is available to customize maya core functions and not just for know as scripting language, in addition Maya provide user dealings with MEL scripting code store on a toolbar, it allow user to add functions without using C or C++, and that option also supports the Python scripting in later versions of Maya.

Maya Modeling Tutorial

Maya has built in NURBS, polygons and subdivision surfaces (or SubDivs). Maya polygons are commonly use to create model because of the relation of constancy and purpose, polygons made the bridge between NURBS and SubDivs, in Maya NURBS used for smoothing the appearance dynamically as they responded in good time to bend, SubDivs is a blend of NURBS and polygons and can maneuvered like polygons, provide user to present a leveled polygon, by this many items can be combined in one model.

Maya Dynamics and Simulation Tutorial

Maya consist on particle system to handle masses like steam and water drops, in Maya active grounds open adding gravity, wind and vortexes, by that effect such as blowing leaves or even tornadoes, that tool allow user to fill model with brush and style subdivision such as hair and fur, this module is Wavefront Dynamiting direct evolution.

User can create rigid body by using arithmetical items and they collide repeatedly without unambiguous animation, along with softbody object can waved and bend, like a banner and curtain.

Built-in features made Maya easy for users to made difficult animation effects with many alternative quality for tuning the results.

Maya Unlimited Tutorial

The latest version of Maya release with following feature.

Maya Fluid Effect use for realistic fluid simulator.

Maya Classic Cloth is making easy for user to simulate cloth of model like a real life, and is integrated with Sony Pictures Imageworks, and the studio used syflex plug-ins as compare to cumbersome Maya Cloth.

Maya Fur can create animal fur just as seems to be Maya Hair, that plug-in can create feature like grass as well

Maya Hair made a real look to hair to the character which can use the real effect of curves and paint effects, these feature can also know as active curves.

Maya Live is a tool which tracks a movement for CG clean plate demo.

Maya nCloth that plug-in give user to organize character cloths and fabric replication.

Maya nParticle in that feature user can create effective workflow for suggesting a vast series compound 3D effects, includes liquid, clouds, smoke, dust and spray in Maya.

Maya Scripting and Plug-ins Tutorial

Maya can used the tint amount of shaders and user can organize the animation of window opening and closing, the node is fully configurable consumer boundary which can scripted in MEL script code.

Maya Plug-ins List Tutorial

Mel Scripting is fixed with Maya script language, Mel can be execute directly from script editor, Mel allow user to entrance and more control then the normal user boundary, Mel is not object oriented so it is not necessary to create functions which are relative with C++ or Python, Mel has easy interface which user can use easily and facing scripting nature of language allow user to make nodes for maya rather then to create own objects in object oriented languages.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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